Thursday, October 25, 2007

Quotes

1. http://uk.reuters.com/article/technologyNews/idUKN2425415820070624?feedType=RSS&rpc=452&sp=true (Retrieved on 24/10/07)

"Addiction experts say vedio games not an addiction“ Reuters, June 25, 2007.

Dr. Louis Kraus of the American Academy of Child and Adolescent Psychiatry and a psychiatrist at Rush University Medical Center, said “The more time kids spend on video games, the less time they will have socializing, the less time they will have with their families, the less time they will have exercising. ”


2.
http://www.cbsnews.com/stories/2002/10/17/48hours/main525965.shtml
(Retrieved on 23/10/07)

Sony Online CEO John Smedley said,
“addictive” is nonsense. “It’s entertainment. Is a book dangerous? Is a TV show dangerous? I think the answer is no. People need to take responsibility and say, ‘Hey, you know, this is too much. Enough’s enough.’ It’s a game.”


3.
http://www.informationweek.com/showArticle.jhtml?articleID=188100460
(Retrieved on 20/10/07.)
“Video Games Also Attractive To The Young At Heart”,Gonsalves,June18, 2006. Retrieved on 20/10/07.

“Video game addicts are more likely to have game consoles in their bedroom and spend an average of 24.5 hours per week shooting imaginary bad guys in the virtual worlds. Besides being more likely to perform poorly in school, addicts get into more physical fights and are physically heavier than nonaddicts.”

4.
http://www.cbc.ca/doczone/gamerrevolution.html (Retrieved on 20/10/07)
Rachel Low, President, Red Apple Entertainment,said, "The idea of living inside a computer-generated universe is happening right now. The line between the real world and the virtual world is disappearing. Millions of people feel that they have a life inside these games."

5.
http://www.jupitermedia.com/corporate/releases/02.11.06-gamerep.html (Retrieved on 20/10/07)
Michael Gartenberg, Research Director for Jupiter Research,said,

"An older more usage-intense audience is a powerful change for game companies who struggle to adapt hardware and games for profitability in a highly competitive market. As the audience ages, the content will need to mature as well."

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